3.2.9 Combat Mode
🧩 Welcome to PenguinQuest’s Combat & Reward Guide! 🐧✨ Here you’ll find everything you need to know: how your penguins’ elements, positions, stats, and special abilities work in battle, plus which bosses you’ll face and what rewards you can earn based on rarity. 💥 It’s a blend of luck 🍀 and strategy 🧠—learn what happens when your penguins lose (4-hour downtime ⏳), how to form a team of three same-rarity penguins, and why a 24-hour lockout 🛡️ kicks in after you win a camp. Let’s dive in and make every battle a fun, strategic adventure! 🚀🎉
🎲 Random Boss Selection 🔀 Every time you enter a camp challenge, the boss is chosen completely at random from the entire boss roster—there’s no fixed “Camp A has Boss X, Camp B has Boss Y.” That means:
You could face any boss (Mortis Rex, Tidepiercer, Argenthoof, Ursal, Pyrothraxus, Ragehog) regardless of which camp you pick.
Even if you retry the same camp multiple times, you might see a different boss each attempt.
This randomness keeps you on your toes and forces you to prepare for all possible matchups! 🐧💥 Good luck! 😊
🐧 1. Penguin Statistics
Each penguin in combat has these characteristics:
🔮 element: One of:
🖤 “dark”
🌊 “water”
✨ “holy”
🔥 “fire”
🍃 “nature”
🐉 “dragon”
🌬️ “wind”
⚡ “thunder” This determines elemental strengths and weaknesses.
📍 position: One of:
🗡️ “melee” (frontline)
🪄 “magic” (backline, magical attacks)
🏹 “range” (backline, ranged physical) Defines whether the penguin is frontline or backline and what defenses apply.
💪 power: Base damage dealt per hit (integer).
⏱️ time: “Speed” → chance to double-hit. Each point = 0.01 % chance, capped at 50 %.
🍀 lucky: “Luck” → chance to dodge or land a critical. Each point = 0.01 %, capped at 50 %.
❤️ cost: Maximum HP. At combat start,
currentHP = cost
.
During simulation, each penguin also tracks:
💔 currentHP: Remaining life at any moment.
⛔ debuffStacks (Soul Rend): Number of Soul Rend stacks (each stack reduces that penguin’s outgoing damage by 10 %, up to 6 stacks).
☠️ poisonStacks (Nature’s Blight): Number of poison stacks (each stack deals 5 % of max HP as poison damage at round end, up to 3 stacks).
😵 stunned: Whether the penguin is stunned and loses its next turn.
📍 2. Combat Positions
Penguins can occupy three positions in battle:
🗡️ Melee (Frontline)
Positioned at the front.
The boss targets any alive “melee” penguin first.
Physical attacks against a melee penguin may be reduced by boss defense (e.g., Ironhide Aegis), but not by magical reduction unless the boss does so explicitly.
🪄 Magic (Backline, Magical Attacks)
Located behind melee.
Ideal for dealing magical damage—unless the boss halves magic damage (e.g., Pyrothraxus or Ragehog).
🏹 Range (Backline, Ranged Physical)
Also behind melee, but uses ranged physical attacks.
Does not face magic mitigation, but still receives physical defense reductions.
⚔️ Field Layout
If any “melee” penguins are alive, the boss attacks one of them first.
If no melee remain, the boss targets a “magic” or “range” penguin next.
⚡ 3. Elemental Advantages & Bonuses
3.1 🌀 Basic Elemental Advantages
When an attacker’s element has advantage over the defender’s, final damage is multiplied by 1.25×:
💧 Water → 🔥 Fire
🔥 Fire → 🍃 Nature
⚡ Thunder → 💧 Water
✨ Holy → 🖤 Dark
🌬️ Wind → ⚡ Thunder
🍃 Nature → 🌬️ Wind
3.2 🐉 Dragon Bonus
If an attacker (penguin or boss) has “dragon” as its element, it deals an extra 15 % damage (× 1.15). Any boss whose element list includes “dragon” (for example, Argenthoof) also applies this +15 % to its attacks.
4. Boss Abilities & Mechanics.
Mortis Rex

Elements: [
"dark"
]Abilities:
Soul Rend
Applies a 10% damage‐reduction debuff on each successful hit (stackable up to 6 times if the hit is not dodged).
In practice, if Mortis Rex hits a penguin, that penguin’s outgoing damage × (1 – 0.1 × stacks).
Soul Feast
When it kills a penguin, it heals itself for 30% of that penguin’s max HP (i.e., 20% of total HP of any enemy it slays).
Summary: Mortis Rex leeches health on kills and drastically lowers your penguins’ damage as Soul Rend stacks accumulate. Focus high‐burst attacks to minimize stacked debuffs.
Defeat the Skeleton King and earn double gold rewards based on your penguins’ rarity.
Tidepiercer

Elements: [
"water"
]Abilities:
Abyssal Harpoon
20% chance to deal a critical hit at 250% damage (i.e., × 2.5).
Summary: Tidepiercer is a fast water‐element boss with a flat 15% chance to crit for massive damage. Ensure your penguin with high “lucky” to dodge/crit back.
Argenthoof

Elements: [
"holy"
]Abilities:
Ironhide Aegis
At the start of its turn, buff its defense by 20%, stackable up to 3 times.
Summary: Argenthoof’s defense grows each turn (up to 3 stacks). The more turns you let it live, the harder it is to break through. Burst it down quickly or be prepared for layers of defense.
Ursal the Corrupted

Elements: [
"nature"
Abilities:
Nature’s Blight
After each strike, poisons enemies for 5% max HP damage at end of turn (stackable up to 3 times, i.e., 15% per turn).
Summary: Ursal applies poison after hitting, dealing 5% HP damage per stack at round’s end. At 3 stacks, that’s 15% per round, so plan healing. No stagger or stun—just pure poison.
Pyrothraxus

Elements: [
"dragon"
]Abilities:
Emberstorm
Burns all enemies for 10% max HP damage each cast; can be used twice per battle, once per turn.
Summary: Pyrothraxus hits your entire team with a one‐time‐per‐turn burn of 10% HP. Two uses per battle can severely weaken low‐HP penguins early. Position a sturdy melee tank or bring potions.
*It has half the chance to appear, but grants double ValorCoin rewards based on the class that is fighting.
Ragehog

Elements: [
"wind"
]Abilities:
Knockout Maul
25% chance to stun the enemy for one turn, preventing them from attacking.
Summary: Ragehog’s 25% stun can skip a penguin’s entire turn. If it stuns your highest‐damage penguin, you lose a big chunk of DPS. Keep backup attackers or a healer ready.
The only bosses that halve any “magic” damage they receive are:
Pyrothraxus 🔥🐉
If you attack Pyrothraxus from a magic position, your damage is cut in half (× 0.5).
For example, a 100-point magic hit only deals 50 points of actual damage.
Ragehog 🌬️🐗
Works the same way: any magic attack against Ragehog is reduced by 50 %.
Below is a more user-friendly presentation of the reward structure. You’ll see, at a glance, how much Gold and Valor each rarity tier awards after defeating a boss:
🎖️ Rewards by Penguin Rarity
COMMON
2,500
1
UNCOMMON
3,500
2
RARE
5,000
3
ELITE
7,000
4
EPIC
8,500
5
LEGENDARY
10,000
6
❌ What Happens When Penguins Lose?
Knocked-Out Penguins Get Blocked for 24 Hours
If a penguin’s HP drops to zero in combat, it becomes knocked out and cannot be used for anything—no mining, no upgrading, no combat—for the next 24 hours.
During this 4-hour window:
That penguin’s “Mine” button is disabled (they can’t gather resources).
Any attempt to send it into another fight or upgrade it will be blocked.
You’ll see a little “⏳ 4h locked” badge on its profile until time elapses.
Selecting Penguins for Combat
Only 3 Penguins of the Same Rarity can participate in a given camp battle.
For example, if you choose “RARE” penguins, all three must be “RARE.”
This emphasizes balanced team-building: you can’t mix rarities in one fight.
Losing & Retrying Battles
If your team loses, those three penguins are knocked out (24-hour block), but:
You can retry immediately as long as you have 3 more eligible penguins of that same rarity.
There’s no limit on how many times you attempt a camp—feel free to learn, adapt, and keep trying!
Winning a Camp & 24-Hour Camp Lockout
Once you win a specific camp (defeat its boss with any valid 3-penguin team of the same rarity), that camp is locked for 24 hours.
During this 24-hour cooldown:
You cannot re-enter that same camp to farm additional rewards.
This ensures fair progression and encourages exploring other camps or activities.
🔄 Summary of Post-Battle Timers
Lose a battle → Each knocked-out penguin is locked for 24 hours (no mining, no upgrades, no combat).
Win a camp → That camp is locked for 24 hours (no more rewards there until cooldown ends).
Retrying → After losing, you can immediately try again with another set of 3 same-rarity penguins (if available).
With these rules in mind, manage your penguin roster carefully—rotate healthy teams into combat, plan downtime for knocked-out members, and spread out your victories to maximize rewards!
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